----------------
Mines Intersection Terminal
Extra - total_boundings: {'x1': -2400.0, 'x2': 5100.0, 'y1': -2200.0, 'y2': 10200.0}
Extra - polygon: [[-300.0, 10200.0], [-300.0, 4200.0], [-2400.0, 3870.469970703125], [-2400.0, 1800.0], [-600.0, 1800.0], [-200.0, 1700.0], [-200.0, -1400.0], [300.0, -1500.0], [300.0, -2200.0], [5100.0, -2200.0], [5100.0, 0.0], [2000.0, 1000.0], [2000.0, 5000.0], [2300.0, 5150.0], [2600.0, 5200.0], [2600.0, 10200.0]]
Extra - asset_id: collision_camera_001
> Pickup (Super Missile Tank Top); Heals? False
  * Layers: default
  * Pickup 94; Category? Minor
  * Extra - actor_name: LE_Item_009
  * Extra - actor_type: item_supermissiletank
  > Next to Upper Pickup
      Morph Ball

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge001
  * Extra - actor_type: weightactivatedplatform
  > Save Station
      Trivial
  > Door to Super Missile Chamber (Bottom)
      Trivial
  > Door to Lava Reservoir
      Trivial
  > Tunnel to Dual Pond Alcove
      Lay Power Bomb

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_002
  > Energy Recharge Station
      Any of the following:
          Super Jump (Advanced) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)
          # Freeze the pink Gullugg
          Freeze Enemy to Climb Higher
  > Door to Gemstone Gorge
      Trivial
  > Door to Mines Teleporter
      Trivial

> Door to Space Jump Chamber (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Space Jump Chamber/Door from Mines Intersection Terminal; Excluded from Dock Lock Rando
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerclosed
  > Pickup (Super Missile Tank Bottom)
      Lay Any Bomb

> Door to Gemstone Gorge; Heals? False
  * Layers: default
  * Super Missile Door to Gemstone Gorge/Door to Mines Intersection Terminal
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Super Missile Chamber (Bottom); Heals? False
  * Layers: default
  * Missile Door to Super Missile Chamber/Door to Mines Intersection Terminal (Bottom)
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Super Missile Chamber (Top); Heals? False
  * Layers: default
  * Super Missile Door to Super Missile Chamber/Door to Mines Intersection Terminal (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Super Missile Chamber (Bottom)
      Trivial
  > Next to Upper Pickup
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)
          All of the following:
              # Freeze the Moto - TODO: video
              Ice Beam and Stand on Frozen Enemy (Intermediate)
              Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)

> Door to Space Jump Chamber (Top); Heals? False
  * Layers: default
  * Power Beam Door to Space Jump Chamber/Door to Mines Intersection Terminal
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Above Aeion Refill
      Trivial

> Door to Lava Reservoir; Heals? False
  * Layers: default
  * Spazer Beam Door to Lava Reservoir/Door to Mines Intersection Terminal
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Door to Mines Teleporter; Heals? False
  * Layers: default
  * Power Beam Door to Mines Teleporter/Door to Mines Intersection Terminal
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Above Aeion Refill
      Trivial

> Door to Tsumuri Tunnel; Heals? False
  * Layers: default
  * Super Missile Door to Tsumuri Tunnel/Door to Mines Intersection Terminal
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Above Aeion Refill
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner)
          # Right Path (through tunnel)
          Morph Ball
          # Left path
          Climb Rooms Vertically (High Jump)
          # Freeze the Tsumuri: https://youtu.be/r47HNUC9HEY
          Charge Beam and Ice Beam and Stand on Frozen Enemy (Advanced)

> Pickup (Super Missile Tank Bottom); Heals? False
  * Layers: default
  * Pickup 101; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: HiddenPowerup002
  * Extra - actor_type: item_supermissiletank
  > Door to Space Jump Chamber (Bottom)
      Trivial

> Tunnel to Dual Pond Alcove; Heals? False
  * Layers: default
  * Tunnel to Dual Pond Alcove/Tunnel to Mines Intersection Terminal
  > Energy Recharge Station
      Morph Ball

> Tunnel to Mines Teleporter; Heals? False
  * Layers: default
  * Tunnel to Mines Teleporter/Tunnel to Mines Intersection Terminal
  > Above Aeion Refill
      Morph Ball

> Dock to Green Crystal Dugout; Heals? False
  * Layers: default
  * Open Passage to Green Crystal Dugout/Dock to Mines Intersection Terminal
  > Next to Upper Pickup
      Trivial

> Tunnel to Space Jump Chamber; Heals? False
  * Layers: default
  * Tunnel to Space Jump Chamber/Tunnel to Mines Intersection Terminal
  > Door to Space Jump Chamber (Bottom)
      All of the following:
          Morph Ball
          Wave Beam or Lay Power Bomb
          Any of the following:
              Baby Metroid or Phase Drift
              Spider Boost (Advanced) and Can Spider Boost
  > Above Aeion Refill
      Morph Ball

> Next to Upper Pickup; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank Top)
      All of the following:
          Super Missile
          Any of the following:
              # Spider Boost
              Spider Boost (Beginner) and Can Spider Boost
              All of the following:
                  Morph Ball
                  Any of the following:
                      Grapple Beam
                      All of the following:
                          # Jump up with Gravity
                          Gravity Suit
                          Any of the following:
                              High Jump Boots or Super Jump (Intermediate) or Simple IBJ
                              # Use I-Frames from spikes: https://youtu.be/v6T3tlUezFk
                              Damage Boost (Advanced) and Wall Jump (Advanced) and Normal Damage ≥ 15
                      All of the following:
                          # Get up via Bombs
                          Lay Bomb
                          Any of the following:
                              # IBJ gravless from water
                              Infinite Bomb Jump (Intermediate)
                              # Get hit by bomb outside of water
                              Mid-Air Morph (Intermediate)
  > Door to Super Missile Chamber (Top)
      Trivial
  > Dock to Green Crystal Dugout
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Beginner)

> Above Aeion Refill; Heals? False
  * Layers: default
  > Door to Space Jump Chamber (Top)
      Trivial
  > Door to Mines Teleporter
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)
          # Freeze the Gullugg: https://youtu.be/r47HNUC9HEY?t=10
          Freeze Enemy to Climb Higher
  > Door to Tsumuri Tunnel
      Trivial
  > Tunnel to Mines Teleporter
      Morph Ball and After Area 4 (Crystal Mines) - Mines Teleporter Grapple Block
  > Tunnel to Space Jump Chamber
      Morph Ball

----------------
Super Missile Chamber
Extra - total_boundings: {'x1': 2500.0, 'x2': 5000.0, 'y1': 5800.0, 'y2': 7700.0}
Extra - polygon: [[2500.0, 7700.0], [2500.0, 5800.0], [5000.0, 5800.0], [5000.0, 7700.0]]
Extra - asset_id: collision_camera_002
> Pickup (Super Missile); Heals? False
  * Layers: default
  * Pickup 98; Category? Major
  * Extra - actor_name: LE_PoweUp_SuperMissile
  * Extra - actor_type: itemsphere_supermissile
  > Door to Mines Intersection Terminal (Top)
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              High Jump Boots
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner)
  > Start Point
      Trivial

> Door to Mines Intersection Terminal (Bottom); Heals? False
  * Layers: default
  * Missile Door to Mines Intersection Terminal/Door to Super Missile Chamber (Bottom)
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Mines Intersection Terminal (Top)
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner)
              High Jump Boots or Super Jump (Intermediate)

> Door to Mines Intersection Terminal (Top); Heals? False
  * Layers: default
  * Super Missile Door to Mines Intersection Terminal/Door to Super Missile Chamber (Top)
  * Extra - actor_name: Door005
  * Extra - actor_type: doorclosedpower
  > Pickup (Super Missile)
      Trivial
  > Door to Mines Intersection Terminal (Bottom)
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_003
  > Pickup (Super Missile)
      Trivial

----------------
Pink Crystal Preserve
Extra - total_boundings: {'x1': -8850.0, 'x2': -5000.0, 'y1': 2800.0, 'y2': 7200.0}
Extra - polygon: [[-8850.0, 7200.0], [-8850.0, 2800.0], [-5000.0, 2800.0], [-5000.0, 7200.0]]
Extra - asset_id: collision_camera_003
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 96; Category? Minor
  * Extra - actor_name: LE_Item_012
  * Extra - actor_type: item_missiletank
  > Under Pickup
      Morph Ball

> Door to Zeta Arena; Heals? False
  * Layers: default
  * Power Beam Door to Zeta Arena/Door to Pink Crystal Preserve
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Room Bottom
      Trivial
  > Start Point
      Trivial

> Dock to Gemstone Gorge; Heals? False
  * Layers: default
  * Open Passage to Gemstone Gorge/Dock to Pink Crystal Preserve
  > Room Bottom
      Trivial
  > Under Pickup
      Any of the following:
          Space Jump
          # Freeze the Gullugs: https://youtu.be/UJD_mURPVjE?t=14 - TODO: different possibilities?
          Charge Beam and Ice Beam and Stand on Frozen Enemy (Advanced)
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Jump across gap
          High Jump Boots and Use Spider Ball

> Tunnel to Zeta Arena; Heals? False
  * Layers: default
  * Tunnel to Zeta Arena/Tunnel to Pink Crystal Preserve
  > Room Bottom
      Morph Ball

> Room Bottom; Heals? False
  * Layers: default
  > Door to Zeta Arena
      Any of the following:
          High Jump Boots or Space Jump or Simple IBJ
          All of the following:
              # Spider Ball
              Use Spider Ball
              # Latching onto the opposite wall
              Mid-Air Morph (Beginner) or Lay Bomb or Use Spring Ball
          All of the following:
              # Freeze the enemies
              Ice Beam
              Any of the following:
                  # Phase Drift off of Gawron: https://youtu.be/UJD_mURPVjE?t=77
                  Phase Drift and Stand on Frozen Enemy (Beginner)
                  All of the following:
                      Stand on Frozen Enemy (Intermediate)
                      Any of the following:
                          # Charge Beam off of Gawron: https://youtu.be/UJD_mURPVjE?t=69
                          Charge Beam
                          All of the following:
                              # Freeze the Moto and jump off of it
                              Freeze Enemy with Melee (Intermediate)
                              Any of the following:
                                  # Super Jump: https://youtu.be/UJD_mURPVjE?t=95
                                  Super Jump (Intermediate)
                                  # UE: https://youtu.be/UJD_mURPVjE?t=101
                                  Morph Ball and Unmorph Extend (Intermediate)
                  # Jump off of Gawron: https://youtu.be/UJD_mURPVjE?t=87
                  Stand on Frozen Enemy (Advanced)
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  # Super Jump + UE: https://youtu.be/UJD_mURPVjE?t=107
                  Super Jump (Intermediate) and Unmorph Extend (Intermediate)
                  All of the following:
                      # Damage Boost off of left spikes: https://youtu.be/UJD_mURPVjE?t=115
                      Damage Boost (Intermediate)
                      Lightning Armor or Normal Damage ≥ 20
  > Dock to Gemstone Gorge
      Any of the following:
          Space Jump
          All of the following:
              # Spider Boost: https://youtu.be/UJD_mURPVjE?t=121
              Spider Boost (Advanced) and Can Spider Boost
              Lightning Armor or Normal Damage ≥ 20
          # Dodge the Gulluggs
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          All of the following:
              # Jump up with HJ
              High Jump Boots
              Any of the following:
                  # Freeze the Moto: https://youtu.be/UJD_mURPVjE?t=128
                  Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate) and Super Jump (Advanced)
                  All of the following:
                      # WJ off of left wall
                      Morph Ball and Unmorph Extend (Intermediate) and Wall Jump (Advanced)
                      Any of the following:
                          # Super Jump: https://youtu.be/UJD_mURPVjE?t=148
                          Super Jump (Advanced)
                          # Freeze the Moto: https://youtu.be/UJD_mURPVjE?t=137
                          Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate)
                  All of the following:
                      # SWJ of the spikes on the right wall: https://youtu.be/UJD_mURPVjE?t=155
                      Damage Boost (Intermediate) and Single-wall Wall Jump (Advanced)
                      Lightning Armor or Normal Damage ≥ 20

> Under Pickup; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Any of the following:
          Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  # Get up
                  Space Jump
                  All of the following:
                      # Freeze the Gulluggs
                      Charge Beam and Ice Beam and Stand on Frozen Enemy (Advanced)
                      # https://youtu.be/UJD_mURPVjE?t=14
                      High Jump Boots or Super Jump (Advanced)
                  # WJ to ceiling and spider there: https://youtu.be/UJD_mURPVjE
                  High Jump Boots and Mid-Air Morph (Intermediate) and Wall Jump (Beginner) and Use Spider Ball
  > Dock to Gemstone Gorge
      Any of the following:
          High Jump Boots
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
  > Room Bottom
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Zeta_001
  > Door to Zeta Arena
      Trivial

----------------
Transport to Central Caves
Extra - total_boundings: {'x1': -7800.0, 'x2': -4700.0, 'y1': -5200.0, 'y2': -3100.0}
Extra - polygon: [[-7800.0, -3100.0], [-7800.0, -5200.0], [-4700.0, -5200.0], [-4700.0, -4200.0], [-5400.0, -4000.0], [-5400.0, -3100.0]]
Extra - asset_id: collision_camera_005
> Elevator to Area 4 Central Caves; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 3 and Crystal Mines/Elevator to Area 4 Crystal Mines; Custom name: Crystal Mines Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea04
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea04
  > Door to Mines Entrance
      Trivial

> Door to Mines Entrance; Heals? False
  * Layers: default
  * Charge Beam Door to Mines Entrance/Door to Transport to Central Caves
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 4 Central Caves
      Trivial

----------------
Lava Reservoir
Extra - total_boundings: {'x1': -2400.0, 'x2': -200.0, 'y1': 4400.0, 'y2': 6700.0}
Extra - polygon: [[-2400.0, 6700.0], [-2400.0, 4400.0], [-200.0, 4400.0], [-200.0, 6700.0]]
Extra - asset_id: collision_camera_006
Hint Features - Heated Room
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 97; Category? Minor
  * Extra - actor_name: LE_Item_013
  * Extra - actor_type: item_missiletank
  > Door to Gemstone Gorge
      Varia Suit
  > Door to Mines Intersection Terminal
      Gravity Suit and Varia Suit

> Door to Gemstone Gorge; Heals? False
  * Layers: default
  * Power Beam Door to Gemstone Gorge/Door from Lava Reservoir
  * Extra - actor_name: Door003
  * Extra - actor_type: doorclosedpower
  > Pickup (Missile Tank)
      Varia Suit

> Door to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Spazer Beam Door to Mines Intersection Terminal/Door to Lava Reservoir
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          Gravity Suit and Varia Suit
          Any of the following:
              # Get up
              Space Jump or Simple IBJ
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost

----------------
Dual Pond Alcove
Extra - total_boundings: {'x1': 1900.0, 'x2': 5600.0, 'y1': 2700.0, 'y2': 4100.0}
Extra - polygon: [[1900.0, 4100.0], [1900.0, 2700.0], [5600.0, 2700.0], [5600.0, 4100.0]]
Extra - asset_id: collision_camera_007
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 92; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_powerbombtank
  > Tunnel to Mines Intersection Terminal
      All of the following:
          Lay Power Bomb
          Any of the following:
              Grapple Beam
              # Spider Boost
              Spider Boost (Beginner) and Can Spider Boost

> Tunnel to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel to Mines Intersection Terminal/Tunnel to Dual Pond Alcove
  > Pickup (Power Bomb Tank)
      Power Bomb ≥ 2 and Spider Boost (Beginner) and Can Spider Boost

----------------
Zeta Arena
Extra - total_boundings: {'x1': -11400.0, 'x2': -8800.0, 'y1': 3800.0, 'y2': 5200.0}
Extra - polygon: [[-11400.0, 5200.0], [-11400.0, 3800.0], [-8750.0, 3800.0], [-8750.0, 5200.0]]
Extra - asset_id: collision_camera_008
Hint Features - Zeta Metroid
> Door to Pink Crystal Preserve; Heals? False
  * Layers: default
  * Power Beam Door to Pink Crystal Preserve/Door to Zeta Arena
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Start Point
      Trivial

> Event - Zeta Metroid; Heals? False
  * Layers: default
  * Event Area 4 (Crystal Mines) - Zeta Metroid
  > Pickup (DNA)
      Trivial

> Tunnel to Pink Crystal Preserve; Heals? False
  * Layers: default
  * Tunnel to Pink Crystal Preserve/Tunnel to Zeta Arena
  > Start Point
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Zeta_001_Checkpoint
  > Door to Pink Crystal Preserve
      Trivial
  > Event - Zeta Metroid
      Defeat Zeta Metroid
  > Tunnel to Pink Crystal Preserve
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              Space Jump or Single-wall Wall Jump (Advanced) or Simple IBJ
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # Get up with HJ
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Beginner)

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 203; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Zeta_001
  > Start Point
      Trivial

----------------
Gamma+ Arena
Extra - total_boundings: {'x1': 14400.0, 'x2': 18000.0, 'y1': 8550.0, 'y2': 11000.0}
Extra - polygon: [[14400.0, 11000.0], [14400.0, 8550.0], [18000.0, 8550.0], [18000.0, 11000.0]]
Extra - asset_id: collision_camera_015
Hint Features - Gamma Metroid, Heated Room
> Tunnel to Gawron Groove; Heals? False
  * Layers: default
  * Tunnel to Gawron Groove/Tunnel to Gamma+ Arena
  > Start Point
      Morph Ball and Varia Suit

> Event - Gamma Metroid+; Heals? False
  * Layers: default
  * Event Area 4 (Crystal Mines) - Gamma Metroid+
  > Pickup (DNA)
      Trivial

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 198; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_002_A
  > Start Point
      Trivial

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_002A_Checkpoint
  > Tunnel to Gawron Groove
      All of the following:
          Morph Ball and Varia Suit
          Single-wall Wall Jump (Beginner) or Super Jump (Beginner) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
  > Event - Gamma Metroid+
      Varia Suit and Defeat Gamma Metroid+

----------------
Gawron Groove
Extra - total_boundings: {'x1': 5500.0, 'x2': 14600.0, 'y1': 5900.0, 'y2': 11000.0}
Extra - polygon: [[7500.0, 11000.0], [7500.0, 8600.0], [5500.0, 8600.0], [5500.0, 5900.0], [11600.0, 5900.0], [11600.0, 8350.0], [11800.0, 9300.0], [12850.0, 9300.0], [12850.0, 8350.0], [14600.0, 8350.0], [14600.0, 11000.0]]
Extra - asset_id: collision_camera_009
Hint Features - Heated Room
> Door to Green Crystal Dugout; Heals? False
  * Layers: default
  * Power Beam Door to Green Crystal Dugout/Door to Gawron Groove
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Tunnel to Basalt Basin (Left)
      Varia Suit and Lay Any Bomb
  > Above Pickup
      All of the following:
          Varia Suit
          Any of the following:
              # Get up
              Single-wall Wall Jump (Intermediate) or Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              Morph Ball and Unmorph Extend (Intermediate)
              All of the following:
                  # Freeze the left Gawron
                  Ice Beam
                  Any of the following:
                      Stand on Frozen Enemy (Intermediate)
                      All of the following:
                          Stand on Frozen Enemy (Beginner)
                          Charge Beam or Phase Drift
  > TODO: future dock
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 100; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_supermissiletank
  > Door to Green Crystal Dugout
      Morph Ball and Varia Suit
  > Above Pickup
      # Unmorph exiting tunnel and jump left
      Morph Ball and Varia Suit and Movement (Beginner)

> Tunnel to Gamma+ Arena; Heals? False
  * Layers: default
  * Tunnel to Gamma+ Arena/Tunnel to Gawron Groove
  > Tunnel to Basalt Basin (Right)
      All of the following:
          Super Missile and Varia Suit
          Any of the following:
              # Break Bomb Block
              Lay Bomb
              Power Bomb ≥ 2 and Lay Power Bomb
  > Above Pickup
      All of the following:
          Varia Suit and Lay Any Bomb
          Any of the following:
              Super Jump (Beginner) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
              # Jump late to get around the overhang
              Movement (Intermediate)

> Tunnel to Basalt Basin (Left); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Basalt Basin/Tunnel to Gawron Groove (Left)
  > Door to Green Crystal Dugout
      Varia Suit

> Tunnel to Basalt Basin (Right); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Basalt Basin/Tunnel to Gawron Groove (Right)
  > Tunnel to Gamma+ Arena
      All of the following:
          Varia Suit and Lay Any Bomb
          # Get up
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)

> Above Pickup; Heals? False
  * Layers: default
  > Door to Green Crystal Dugout
      Varia Suit
  > Pickup (Super Missile Tank)
      Morph Ball and Super Missile and Varia Suit
  > Tunnel to Gamma+ Arena
      Morph Ball and Varia Suit

> TODO: future dock; Heals? False
  * Layers: default
  > Door to Green Crystal Dugout
      Trivial

----------------
Basalt Basin
Extra - total_boundings: {'x1': 11400.0, 'x2': 14700.0, 'y1': 6700.0, 'y2': 9300.0}
Extra - polygon: [[13050.0, 8400.0], [13050.0, 9300.0], [11700.0, 9300.0], [11700.0, 8600.0], [11400.0, 8600.0], [11400.0, 6700.0], [14700.0, 6700.0], [14700.0, 8400.0]]
Extra - asset_id: collision_camera_017
> Tunnel to Gawron Groove (Left); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gawron Groove/Tunnel to Basalt Basin (Left)
  > Tunnel to Gawron Groove (Right)
      Super Missile and Varia Suit and Lay Any Bomb

> Tunnel to Gawron Groove (Right); Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gawron Groove/Tunnel to Basalt Basin (Right)
  > Tunnel to Gawron Groove (Left)
      Varia Suit and Lay Any Bomb
  > TODO: future dock
      Trivial

> TODO: future dock; Heals? False
  * Layers: default
  > Tunnel to Gawron Groove (Right)
      Trivial

----------------
Mines Entrance
Extra - total_boundings: {'x1': -5500.0, 'x2': -3000.0, 'y1': -3700.0, 'y2': -1500.0}
Extra - polygon: [[-5500.0, -1500.0], [-5500.0, -3700.0], [-3000.0, -3700.0], [-3000.0, -1500.0]]
Extra - asset_id: collision_camera_010
> Door to Transport to Central Caves; Heals? False
  * Layers: default
  * Charge Beam Door to Transport to Central Caves/Door to Mines Entrance
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Diggernaut Excavation Tunnels
      Trivial

> Door to Tsumuri Tunnel; Heals? False
  * Layers: default
  * Access Locked to Tsumuri Tunnel/Door to Mines Entrance
  * Extra - actor_name: Door011
  * Extra - actor_type: doorclosedpower
  > Door to Diggernaut Excavation Tunnels
      Trivial

> Door to Diggernaut Excavation Tunnels; Heals? False
  * Layers: default
  * Missile Door to Diggernaut Excavation Tunnels/Door to Mines Entrance
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Central Caves
      Trivial
  > Door to Tsumuri Tunnel
      Any of the following:
          Space Jump or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost

----------------
Tsumuri Tunnel
Extra - total_boundings: {'x1': -3100.0, 'x2': 400.0, 'y1': -2224.4599609375, 'y2': -1465.969970703125}
Extra - polygon: [[-3100.0, -1465.969970703125], [-3100.0, -2224.4599609375], [400.0, -2224.4599609375], [400.0, -1465.969970703125]]
Extra - asset_id: collision_camera_011
> Door to Mines Entrance; Heals? False
  * Layers: default
  * Power Beam Door to Mines Entrance/Door to Tsumuri Tunnel
  * Extra - actor_name: Door011
  * Extra - actor_type: doorclosedpower
  > Door to Mines Intersection Terminal
      Trivial

> Door to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Super Missile Door to Mines Intersection Terminal/Door to Tsumuri Tunnel
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Mines Entrance
      Trivial

----------------
Mines Teleporter
Extra - total_boundings: {'x1': -1900.0, 'x2': -100.0, 'y1': -1300.0, 'y2': 1000.0}
Extra - polygon: [[-1900.0, 1000.0], [-1900.0, -1300.0], [-100.0, -1300.0], [-100.0, 1000.0]]
Extra - asset_id: collision_camera_012
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 4 (Crystal Mines) - Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_05_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_05_01
  > Next to Teleporter
      Trivial

> Door to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Mines Intersection Terminal/Door to Mines Teleporter
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Next to Teleporter
      Any of the following:
          Space Jump or Use Spider Ball
          All of the following:
              # IBJ
              Lay Bomb
              Any of the following:
                  # Without Gravity from water
                  Infinite Bomb Jump (Intermediate)
                  All of the following:
                      Simple IBJ
                      Any of the following:
                          # With Gravity from water
                          Gravity Suit
                          # Without Gravity from outside of water
                          Mid-Air Morph (Intermediate)

> Tunnel to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel to Mines Intersection Terminal/Tunnel to Mines Teleporter
  > Next to Teleporter
      Morph Ball

> Next to Teleporter; Heals? False
  * Layers: default
  > Teleporter
      Trivial
  > Door to Mines Intersection Terminal
      Any of the following:
          Space Jump or Use Spider Ball
          All of the following:
              # IBJ
              Lay Bomb
              Any of the following:
                  # Without Gravity from water
                  Infinite Bomb Jump (Intermediate)
                  All of the following:
                      Simple IBJ
                      Any of the following:
                          # With Gravity from water
                          Gravity Suit
                          # Without Gravity from outside of water
                          Mid-Air Morph (Intermediate)
  > Tunnel to Mines Intersection Terminal
      Morph Ball and After Area 4 (Crystal Mines) - Mines Teleporter Grapple Block
  > Event - Grapple Block
      Grapple Beam
  > Event - Teleporter Unlocked
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Crystal Mines) - Mines Teleporter Grapple Block
  > Next to Teleporter
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 4 (Crystal Mines) - Teleporter Unlocked
  > Next to Teleporter
      Trivial

----------------
Green Crystal Dugout
Extra - total_boundings: {'x1': 2500.0, 'x2': 7600.0, 'y1': 8500.0, 'y2': 10200.0}
Extra - polygon: [[2500.0, 10200.0], [2500.0, 8500.0], [7600.0, 8500.0], [7600.0, 10200.0]]
Extra - asset_id: collision_camera_013
> Door to Gawron Groove; Heals? False
  * Layers: default
  * Power Beam Door to Gawron Groove/Door to Green Crystal Dugout
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Dock to Mines Intersection Terminal
      Trivial
  > Start Point
      Trivial

> Dock to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Open Passage to Mines Intersection Terminal/Dock to Green Crystal Dugout
  > Door to Gawron Groove
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_002
  > Door to Gawron Groove
      Trivial

----------------
Gemstone Gorge
Extra - total_boundings: {'x1': -5100.0, 'x2': -2300.0, 'y1': 1700.0, 'y2': 6800.0}
Extra - polygon: [[-5100.0, 6800.0], [-5100.0, 5300.0], [-4000.0, 5200.0], [-4000.0, 1700.0], [-2300.0, 1700.0], [-2300.0, 6800.0]]
Extra - asset_id: collision_camera_014
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 93; Category? Major
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_energytank
  > Door to Mines Intersection Terminal
      Screw Attack and Lay Any Bomb

> Door to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Super Missile Door to Mines Intersection Terminal/Door to Gemstone Gorge
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Pickup (Energy Tank)
      All of the following:
          Screw Attack and Lay Any Bomb
          Any of the following:
              # Get up
              Space Jump
              # SWJ: https://youtu.be/FV92e59Kis4?t=15
              Single-wall Wall Jump (Advanced)
  > Dock to Pink Crystal Preserve
      Any of the following:
          Simple IBJ
          All of the following:
              Morph Ball
              Any of the following:
                  # Get up
                  Space Jump
                  All of the following:
                      # HJ + SWJ: https://youtu.be/FV92e59Kis4
                      High Jump Boots and Single-wall Wall Jump (Advanced)
                      Any of the following:
                          Super Jump (Advanced)
                          All of the following:
                              # Freeze the Gullugg
                              Ice Beam and Stand on Frozen Enemy (Intermediate)
                              Charge Beam or Freeze Enemy with Melee (Intermediate)
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost

> Door from Lava Reservoir; Heals? False
  * Layers: default
  * Access Closed to Lava Reservoir/Door to Gemstone Gorge
  * Extra - actor_name: Door003
  * Extra - actor_type: doorclosedpower
  > Dock to Pink Crystal Preserve
      Trivial

> Dock to Pink Crystal Preserve; Heals? False
  * Layers: default
  * Open Passage to Pink Crystal Preserve/Dock to Gemstone Gorge
  > Door to Mines Intersection Terminal
      Morph Ball
  > Door from Lava Reservoir
      Trivial

----------------
Space Jump Chamber
Extra - total_boundings: {'x1': 5000.0, 'x2': 15000.0, 'y1': -8700.0, 'y2': -700.0}
Extra - polygon: [[5000.0, -700.0], [5000.0, -2700.0], [8100.0, -2700.0], [8100.0, -5500.0], [10800.0, -5500.0], [10800.0, -7200.0], [10300.0, -7300.0], [10300.0, -8700.0], [11000.0, -8700.0], [15000.0, -8700.0], [15000.0, -700.0]]
Extra - asset_id: collision_camera_AfterChase
> Pickup (Space Jump); Heals? False
  * Layers: default
  * Pickup 99; Category? Major
  * Extra - actor_name: LE_PowerUp_SpaceJump
  * Extra - actor_type: itemsphere_spacejump
  > Bottom Floor
      Trivial

> Door from Mines Intersection Terminal; Heals? False
  * Layers: default
  * Access Closed to Mines Intersection Terminal/Door to Space Jump Chamber (Bottom); Excluded from Dock Lock Rando
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerclosed
  > Tunnel to Mines Intersection Terminal
      Morph Ball

> Door to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Mines Intersection Terminal/Door to Space Jump Chamber (Top)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Bottom of Shaft
      Trivial

> Tunnel to Diggernaut Excavation Tunnels (Middle); Heals? False
  * Layers: default
  * Tunnel to Diggernaut Excavation Tunnels/Tunnel to Space Jump Chamber (Middle)
  > Under Grapple Block
      Morph Ball

> Tunnel to Diggernaut Excavation Tunnels (Bottom); Heals? False
  * Layers: default
  * Tunnel to Diggernaut Excavation Tunnels/Tunnel to Space Jump Chamber (Bottom)
  > Bottom Floor
      All of the following:
          Morph Ball
          # Get up
          Super Jump (Beginner) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)

> Tunnel to Diggernaut Excavation Tunnels (Top); Heals? False
  * Layers: default
  * Tunnel to Diggernaut Excavation Tunnels/Tunnel to Space Jump Chamber (Top)
  > Bottom of Shaft
      Morph Ball

> Tunnel to Mines Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel to Mines Intersection Terminal/Tunnel to Space Jump Chamber
  > Door from Mines Intersection Terminal
      Morph Ball

> Bottom of Shaft; Heals? False
  * Layers: default
  > Door to Mines Intersection Terminal
      Any of the following:
          Space Jump or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
  > Tunnel to Diggernaut Excavation Tunnels (Top)
      Morph Ball and Super Missile
  > Under Grapple Block
      Trivial

> Under Grapple Block; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_ManicMinerBot_Stage2
  > Tunnel to Diggernaut Excavation Tunnels (Middle)
      Morph Ball and After Area 4 (Crystal Mines) - Diggernaut Chase Arena Grapple Block
  > Bottom of Shaft
      Any of the following:
          Space Jump
          # IBJ
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
  > Bottom Floor
      Trivial

> Bottom Floor; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_004
  > Pickup (Space Jump)
      Trivial
  > Tunnel to Diggernaut Excavation Tunnels (Bottom)
      Morph Ball and Super Missile
  > Under Grapple Block
      Any of the following:
          Space Jump or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost

----------------
Diggernaut Excavation Tunnels
Extra - total_boundings: {'x1': -4000.0, 'x2': 10900.0, 'y1': -9200.0, 'y2': -2700.0}
Extra - polygon: [[5000.0, -2700.0], [-3100.0, -2700.0], [-3100.0, -4000.0], [-4000.0, -4000.0], [-4000.0, -9200.0], [10400.0, -9200.0], [10400.0, -7600.0], [10900.0, -7600.0], [10900.0, -6000.0], [8200.0, -6000.0], [8200.0, -2700.0]]
Extra - asset_id: collision_camera_AfterChase_001
> Pickup (Missile Tank Top); Heals? False
  * Layers: default
  * Pickup 89; Category? Minor
  * Hint Features - Baby Blocks
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Top Level
      Any of the following:
          Baby Metroid
          # Unmorph at ledge and jump left
          Movement (Intermediate) and Lay Any Bomb
  > Middle Level
      Lay Any Bomb

> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 90; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_senergytank
  > Middle Level
      All of the following:
          Lay Any Bomb
          Any of the following:
              # Go through vines
              Lightning Armor
              Hazard Runs (Intermediate) and Hazard Damage ≥ 115

> Pickup (Missile Tank Middle); Heals? False
  * Layers: default
  * Pickup 91; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Next to Middle item
      Lay Any Bomb

> Pickup (Missile Tank Bottom); Heals? False
  * Layers: default
  * Pickup 95; Category? Minor
  * Extra - actor_name: LE_Item_010
  * Extra - actor_type: item_missiletank
  > Bottom Level
      Lay Any Bomb

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_001
  * Extra - actor_type: weightactivatedplatform
  > Bottom Level
      All of the following:
          Lay Any Bomb
          Missile ≥ 2 or Super Missile ≥ 2

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_001
  > Door to Mines Entrance
      Morph Ball
  > Top Level
      Morph Ball

> Door to Mines Entrance; Heals? False
  * Layers: default
  * Missile Door to Mines Entrance/Door to Diggernaut Excavation Tunnels
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Save Station
      Morph Ball

> Tunnel to Space Jump Chamber (Middle); Heals? False
  * Layers: default
  * Tunnel to Space Jump Chamber/Tunnel to Diggernaut Excavation Tunnels (Middle)
  > Middle Level
      Morph Ball

> Tunnel to Space Jump Chamber (Bottom); Heals? False
  * Layers: default
  * Tunnel to Space Jump Chamber/Tunnel to Diggernaut Excavation Tunnels (Bottom)
  > Bottom Level
      Lay Any Bomb and Use Spider Ball

> Tunnel to Space Jump Chamber (Top); Heals? False
  * Layers: default
  * Tunnel to Space Jump Chamber/Tunnel to Diggernaut Excavation Tunnels (Top)
  > Top Level
      Morph Ball

> Top Level; Heals? False
  * Layers: default
  > Pickup (Missile Tank Top)
      All of the following:
          Morph Ball
          Any of the following:
              # TODO: phase drift skip?
              Baby Metroid
              # Go across crumbles
              Phase Drift and Lay Any Bomb
              # Spider Boost across crumbles
              Spider Boost (Intermediate) and Can Spider Boost
  > Save Station
      Any of the following:
          Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              High Jump Boots or Space Jump
  > Tunnel to Space Jump Chamber (Top)
      Morph Ball and Super Missile
  > Middle Level
      Trivial

> Middle Level; Heals? False
  * Layers: default
  > Pickup (Aeion Tank)
      All of the following:
          Lay Any Bomb
          Any of the following:
              # Go through vines
              Lightning Armor
              Hazard Runs (Beginner) and Hazard Damage ≥ 45
  > Ammo Recharge Station
      Trivial
  > Tunnel to Space Jump Chamber (Middle)
      Morph Ball and After Area 4 (Crystal Mines) - Diggernaut Chase Arena Grapple Block
  > Top Level
      Any of the following:
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          All of the following:
              High Jump Boots
              Any of the following:
                  Super Jump (Intermediate)
                  Morph Ball and Unmorph Extend (Intermediate)
  > Event - Grapple Block
      Grapple Beam
  > Bottom Level
      Trivial
  > Next to Middle item
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Crystal Mines) - Diggernaut Chase Arena Grapple Block
  > Middle Level
      Trivial

> Bottom Level; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_ManicMinerBot_Stage3
  > Pickup (Missile Tank Bottom)
      Lay Any Bomb
  > Tunnel to Space Jump Chamber (Bottom)
      Super Missile and Lay Any Bomb
  > Middle Level
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              # Freeze the Red Tsumuri - TODO: video
              Ice Beam
              Any of the following:
                  # Fully Freeze
                  Charge Beam and Stand on Frozen Enemy (Intermediate)
                  # Quickly jump while temporarily frozen
                  Phase Drift and Stand on Frozen Enemy (Advanced)

> Next to Middle item; Heals? False
  * Layers: default
  > Pickup (Missile Tank Middle)
      Any of the following:
          Lay Power Bomb
          # Stagger the Bomb blocks to climb up
          Movement (Intermediate) and Lay Bomb
  > Middle Level
      Morph Ball and Movement (Intermediate)
  > Bottom Level
      Morph Ball

